y_a_s_(Dev Staff)
リアクション
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Re: SDK's Shader not working in LWRP.
Hi @phields Cubism SDK for Unity has two Mesh and swaps them with OnRenderObject(). But, when using LWRP(URP), OnRenderObject() is not called. Therefore, the displayed model does not move because the… (投稿を表示します)1 -
Re: NullPointerException when import and reimport model
Hi @namv22 Probably the NullReferenceException is due to the specification of StreamingAssets. The provided data had been placed in the StreamingAssets folder, but in Unity, special processing is don… (投稿を表示します)1 -
Re: NullPointerException when import and reimport model
Hi @namv22 Thank you for providing the model data. .motion3.json was exported using an older version of the editor that had a problem with exporting. Please export motion3.json once again using the l… (投稿を表示します)1 -
Re: Delete generated prefab, then reimport the model3.json appear errors in Unity recent versions
Hi @yaqinking , If you wish to reimport the model after deleting the existing Prefab, delete the model's .asset as well before undergoing the reimport process. Thank you in advance for your assi… (投稿を表示します)1 -
Re: 視線追従ができません。
@ひより さん CubismLookControllerのCenterに何も設定しない状態で正常に動作をするか確認してもらえますか? 現在Centerに設定されているCanvasの中心は画面の範囲外にあることが多く、追従する座標を正確に計算… (投稿を表示します)1
